Advancements in AI & VR (Artificial Intelligence and Virtual Reality)

Artificial Intelligence and Virtual Reality

Artificial Intelligence:

Over the last few years, artificial intelligence (AI) has worked its way into every area of our lives. Artificial intelligence is the simulation of human intelligence processes by machines, especially computer systems. Specific applications of AI include expert systems, natural language processing, and speech recognition and machine vision. AI systems work by ingesting large amounts of labelled training data, analysing the data for correlations and patterns, and using these patterns to make predictions about future states.

Future Scope of Artificial Intelligence

The future Artificial Intelligence (AI) has the possible to change the world. While from the time when the Turing Analysis was introduced, computers have become so smart. Artificial Intelligence is quick turning into a major economic energy.

Advancements in AI

In the last five years, the field of AI has made major progress in almost all its standard sub-areas, including vision, speech recognition and generation, natural language processing (understanding and generation), image and video generation, multi-agent systems, planning, decision-making, and integration of vision and motor control for robotics

Virtual Reality:

Virtual reality (VR): the use of computer modelling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment. VR applications immerse the user in a computer-generated environment that simulates reality through the use of interactive devices, which send and receive information and are worn as goggles, headsets, gloves, or body suits. In a typical VR format, a user wearing a helmet with a stereoscopic screen views animated images of a simulated environment.

Advancements and Future of VR

Virtual Reality is one of the technologies with the highest projected potential for growth. According to the latest forecasts from IDC Research (2018), investment in VR and AR will multiply 21-fold over the next four years, reaching 15.5 billion euros by 2022.

Nowadays, the market is demanding applications that go beyond leisure, tourism or marketing and are more affordable for users. Virtual interfaces also need to be improved to avoid defects such as clipping, which makes certain solid objects appear as though they can be passed through.

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